Age of Wonders III

Age of Wonders III

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Terrain Dependent Animal Summoning
   
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Feb 29, 2016 @ 11:24am
Oct 29, 2016 @ 9:40am
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Terrain Dependent Animal Summoning

Description
With this mod list of creatures of random Archdruid summon spells is affected by terrain they're cast on. Sorcerer spell may come later, we'll see.

Not all terrain overlays/themes are affected, for example grassland fertile plains and barrens are not.

It just happens all 3 spells have their list with size 10. I wanted the change to be significant so any terrain that's affected will have about 10 extra entries. Exact number of extra entries depends on number of units with increased chance to be summoned and on proportions (some units can get bigger summoning chance boost than others).

For example 2 units get increased chance, one gets 3 extra entries, other gets 6.
Another example - one unit has increased chance so it gets all 10 extra entries, boosting chance to be summoned from 10% to 55% (usually). It looks big but it's still far from 100% all other classes get for their units production.

Some (most of them, actually) examples of changed overlays/themes:
- more penguins on arctic terrains
- more lions and elephants on tropical barrens terrains
- more boars and wargs on forest terrains
- more penguins, boars and wargs on arctic forest terrains
- more blighttusk boars on blighted terrains
- more spiders (babies and mothers) underground
- more griffins on mountain terrains
- more reed serpents (all kinds) on wetland terrains
- swimming creatures in water (NEW!)

Water lists are the only ones with some creatures removed from them. It is technically possible to summon land creature by casting this spell on water hex but it will be transported to nearest land, so i ruled them out. Water lists are about 10 in length.


Because someone is inevitably going to complain about spiders on surface only maps, I'm considering increasing their chance in blighted forests.
6 Comments
Iguana-on-a-stick Oct 29, 2016 @ 10:42am 
Cool!

I tested the bug a few more times (in the interest of reproducing the error, of course...) and got 2 more spider queens and a King Serpent, after which I overcame temptation and uninstalled the mod. But I'll be glad to put it back now.
hilfazer  [author] Oct 29, 2016 @ 10:01am 
Yes, there was a bug, thanks for spotting it! Should be fixed now.
Iguana-on-a-stick Oct 24, 2016 @ 9:28am 
So, whilst I like this mod a whole lot, I recently experienced some weirdness that almost has to be cause by this.

I was using the tier 1 Druid "summon animal" spell, on the surface, on arctic fertile plains, and got a Dread Spider Queen. Which the tier 1 spell obviously shouldn't be able to summon.

If it matters, I was summoning into a stack that already contained another Dread Spider Queen that I'd evolved up from a baby.

Is there any way your mod could be causing this?
CapitaineYolo Jul 29, 2016 @ 6:58am 
very smart and intuitive addition, the devs should consider including this into the main game ^^
hilfazer  [author] Mar 9, 2016 @ 9:45am 
Yeah, it does conflict. My mod uses standard random animal summon spells and 'Summon Spell Tweaks' removes them.
Tanaka Mar 6, 2016 @ 10:03pm